Joe is a veteran Lead Artist, specializing in a range of areas including weapons, attachments, gadgets, vehicles, environments, lighting, character development, user interface, concept art, photogrammetry, photography, and cinematic techniques. With two decades of experience in the game development industry, he has lead teams to produce highly polished and successful games. Joe has worked on major titles including MW2, Call of Duty Black Ops, Black Ops 2, and Tom Clancy's Rainbow Six Siege, proving his ability to work on big-budget, high-pressure projects. He is highly skilled in many key aspects of game development, and his passion for games and eye for detail sets him apart in the industry.